I am a 3D artist specialized in character modeling and digital sculpting of assets and texture for video games: Production and Packaging.
I feel comfortable and I really enjoy designing characters or creatures, I always have my notebook close so that I can draw in my free time. I really like doing traditional carving / modeling, having the feeling of working with my hands with either using porexpan or modeling clay.
I would like to be in an exciting project in which I can continue learning and enjoying the entire creative process of developing a videogame.
My job is developed in the Character Department for the videogame 'Dustborn'
I model characters in high resolution, with its baking, retopology, UV mapping and texture PBR.
https://www.wearedustborn.com
My job is developed in the Environment and Character Department for the videogame 'The Waylanders'
I modelling scenery elements and characters in high resolution, with its baking, retopology, UV mapping and texture PBR.
My job is developed in the Environment Department for the videogame 'Raiders of the Broken Planet'...now called Spacelords.
I modeled assets in high resolution, with its baking, retopology, UV mapping and texture PBR.
I worked in the Packaging Department for Gameloft Madrid. We were in charge of banners and advertising material for our mobile games. My responsibility included editing, creating and rendering geometry and texture in high resolution and character posing in low resolution. Published games: Gods of Rome, Nova, Asphalt...
Here I designed games for casinos. They were themed games for different platforms, some of them are: AstralGold, Jockerwin, Mephistofeles and Tutancash. Designing the game included characters, backgrounds, interface and animations.
As a 3D artist I was in charge of the modelling, rigging and texture of characters, weapons and scenery elements. As a 2D artist, I made the concept art, covers designs, icons, posters and banners.
Published games: 'War Leaders' (Clash of Nations), 'Alien Spidy' and 'Legends of War'.